On Saturday November 17, 2012 I’m debuting my first openFrameworks project using Kinect. Actually It’s my first openFrameworks project and my second time using the Kinect. My original plan was to create a motion version of Deco Sketch. That proved to be a bit ambitious so I chose to go simple instead.
I have some ideas on how to include setting controls at a later date. I don’t want to go the “hold your hand here for 3 seconds” button route. The approach has always seemed awkward to me. There’s gesture controls in OpenNI for “click” but even then, I want to avoid it. One idea I had was to bring a radial menu system up when your hands came together. Another thought as a “parting the curtains” sort of just. Almost like a swim movement with your arms. Hands together and the spread apart to open the menu. Bring them back together to collapse it. I still haven’t worked out the “click” though in this approach. Back to the drawing board I guess.
Here’s a look at my first Kinect project. It’s a simple game for up to 2 people where the goal is to “pop” all the ghosts. I projected it on a piece of Poly Stretch (essentially spandex) in my garage. Great cheap material for screens if you need it. You can pick it up at Rose Brand.
The app was written in ActionScript using the AIRKinect Native Extension. I’m reading a few different books right now on integrating the Kinect with both Processing and openFrameworks. I’m not quite where I want to be with either language so It was quicker to build with AS3. While it did the job, the poor frame-rate of the Flash Player reminded why I picked up those books. I can’t deny however the ease in getting something up and running quickly and the satisfaction in waving your hand in front of a screen and seeing the visual response. Very motivating.
This is a quick test of an audio reactive drawing app built in Adobe AIR running on the iPad. I wanted to see what sort of performance I could get with multiple animating sprites on stage reacting to audio with the stage quality set to “low”. I was pleasantly surprised. Frame rate was about 25fps most of the time, which is what I had the publish settings at.
This is in its early stages. I hope to use it for an upcoming visual performance and expand on it for release in the AppStore at some point.
The song is called “Deliver the Weird” by The Clifford Gilberto Rhythm Combination. http://www.discogs.com/artist/Clifford+Gilberto+Rhythm+Combination,+The
I was playing with code the other day with the intention of building some new plugins for Resolume. I got sidetracked and ended up mashing the code into something completely different and unexpected. It’s generates images that look similar to this. Each time you click the stage you get something completely different.
I’m working on visuals for a couple electro house tracks that will be used on the tour of an act I’m not sure I can mention. I was given 2 tracks to work with and some reference and loose direction. Which is good, and bad. One of them I just ran with and came up with some good ideas and motion to go with it. The other, not so much.
The reference I was given was of text mosaics that make up faces. Its a cool look but I’ve been struggling on where to take it with motion and how to get that effect. To my knowledge, there are no plugins that do this for video. I found a cool application (windows only) called Textaizer Pro that creates a similar effect in static form. There’s plenty of control for tweaking and getting a specific look. The output is pretty cool and the app works well. The best part, its free. It’s shareware ( I haven’t heard or used that word in years ) from APP Helmond which is awesome. I definitely appreciate the time put into it.