On Saturday November 17, 2012 I’m debuting my first openFrameworks project using Kinect. Actually It’s my first openFrameworks project and my second time using the Kinect. My original plan was to create a motion version of Deco Sketch. That proved to be a bit ambitious so I chose to go simple instead.
I have some ideas on how to include setting controls at a later date. I don’t want to go the “hold your hand here for 3 seconds” button route. The approach has always seemed awkward to me. There’s gesture controls in OpenNI for “click” but even then, I want to avoid it. One idea I had was to bring a radial menu system up when your hands came together. Another thought as a “parting the curtains” sort of just. Almost like a swim movement with your arms. Hands together and the spread apart to open the menu. Bring them back together to collapse it. I still haven’t worked out the “click” though in this approach. Back to the drawing board I guess.
Here’s a look at my first Kinect project. It’s a simple game for up to 2 people where the goal is to “pop” all the ghosts. I projected it on a piece of Poly Stretch (essentially spandex) in my garage. Great cheap material for screens if you need it. You can pick it up at Rose Brand.
The app was written in ActionScript using the AIRKinect Native Extension. I’m reading a few different books right now on integrating the Kinect with both Processing and openFrameworks. I’m not quite where I want to be with either language so It was quicker to build with AS3. While it did the job, the poor frame-rate of the Flash Player reminded why I picked up those books. I can’t deny however the ease in getting something up and running quickly and the satisfaction in waving your hand in front of a screen and seeing the visual response. Very motivating.
This is a quick test of an audio reactive drawing app built in Adobe AIR running on the iPad. I wanted to see what sort of performance I could get with multiple animating sprites on stage reacting to audio with the stage quality set to “low”. I was pleasantly surprised. Frame rate was about 25fps most of the time, which is what I had the publish settings at.
This is in its early stages. I hope to use it for an upcoming visual performance and expand on it for release in the AppStore at some point.
The song is called “Deliver the Weird” by The Clifford Gilberto Rhythm Combination. http://www.discogs.com/artist/Clifford+Gilberto+Rhythm+Combination,+The
I put this blog up about 6 months ago to jump on the “I’m a blogger” bandwagon. Based on a few tweets and articles I tripped over, writing articles for well-known blogs or your own was a recommendation to drive traffic to your site. While I’ve no doubt that’s true, I felt like a square peg jamming myself trough a round hole. I did it anyway and wrote a couple “buzz” pieces, the early posts on this blog. I’ve decided to leave them there. Seems like silly history that you should know about me.
2011 was shall we say, lame. A little better than 2010 but not by much. I started a small design studio with my partner Morgan, C+G, in January of 2010. Probably one of the worst times to do so following the housing crisis. My wife and I bought a house during that crisis and got a great deal. Problem is I had to pay the mortgage and work was drying up. The release of the all mighty iPad and Steve Jobs open letter to the world on how much Flash sucked had a lot to do with it.