Kinect Ghosts

Here’s a look at my first Kinect project. It’s a simple game for up to 2 people where the goal is to “pop” all the ghosts. I projected it on a piece of Poly Stretch (essentially spandex) in my garage. Great cheap material for screens if you need it. You can pick it up at Rose Brand.

The app was written in ActionScript using the AIRKinect Native Extension.  I’m reading a few different books right now on integrating the Kinect with both Processing and openFrameworks. I’m not quite where I want to be with either language so It was quicker to build with AS3. While it did the job, the poor frame-rate of the Flash Player reminded why I picked up those books. I can’t deny however the ease in getting something up and running quickly and the satisfaction in waving your hand in front of a screen and seeing the visual response. Very motivating.

Audio reactive drawing app for iPad

This is a quick test of an audio reactive drawing app built in Adobe AIR running on the iPad. I wanted to see what sort of performance I could get with multiple animating sprites on stage reacting to audio with the stage quality set to “low”. I was pleasantly surprised. Frame rate was about 25fps most of the time, which is what I had the publish settings at.

This is in its early stages. I hope to use it for an upcoming visual performance and expand on it for release in the AppStore at some point.

The song is called “Deliver the Weird” by The Clifford Gilberto Rhythm Combination.,+The

Experiments in generative art and web promotion

"Happy Birthday Sandra"About a year ago I begin experimenting with ActionScript working on a small project where letters would be converted to art. I don’t recall where the idea came from but I thought it’d be interesting and something unusual to play with. Part of my original motivation was to create a project that utilized HTML5 to drum up some buzz, it being the big thing at the time. It didn’t quite have the chops that I was looking or I just didn’t find them. I was able to move faster in Flash anyhow. Life got in the way as it does and the project got lost in shuffle for a bit.

Bring us to today, about a year later and you can see the final product, at least in its current iteration, here:

I’m pretty stoked to see it live. Thanks to the help of my team at C+G.