Audio reactive drawing app for iPad

This is a quick test of an audio reactive drawing app built in Adobe AIR running on the iPad. I wanted to see what sort of performance I could get with multiple animating sprites on stage reacting to audio with the stage quality set to “low”. I was pleasantly surprised. Frame rate was about 25fps most of the time, which is what I had the publish settings at.

This is in its early stages. I hope to use it for an upcoming visual performance and expand on it for release in the AppStore at some point.

The song is called “Deliver the Weird” by The Clifford Gilberto Rhythm Combination. http://www.discogs.com/artist/Clifford+Gilberto+Rhythm+Combination,+The

Mobile App Market Comparison

It’s been about 3 weeks since Deco Sketch went up for sale on the interwebs starting with the App Store for iOS and the Android Market. It’s now available on on Amazon’s App Market as well as Barne’s and Noble’s NOOK App market. I wanted to put together a quick review and rating from a independent developers point of view. This is more from the perspective of actually getting your app into the markets, getting it noticed and administrating it.

Continue Reading

Deploying AIR apps to

Amazon and NOOK with Flash CS5.5

Through my good friend Google and my other friend Trial and Error, I’ve finally got Deco Sketch in line for review at the last 2 remaining worth-while app stores. I’m still debating if BlackBerry is worth it considering the small user base. I haven’t written it off yet, I just need to put it down for now and focus on client projects right now.

Deploying to Amazon is nearly identical to Android. You can use the same .apk file published from Flash Professional CS5.5 for use on Android with one exception. The AIR download URL needs to be updated for users without it already installed, or it needs to packaged with the captive runtime. I’ll show you both ways so you’re not stumbling around the web sorting through endless dead-end links like I was.

Continue Reading